Shrine |
Effect |
Message |
Abandoned* |
+2 to DEXTERITY |
The hand of men may be guided by fate |
Creepy* |
+2 to STRENGTH |
Strength is bolstered by heavenly strength |
Cryptic* |
fills mana ball/casts nova spell from player |
Arcane power brings destruction |
Divine* |
receive either 2 full rejuv or one of each of mana & health/fills mana & health balls |
Drink and be refreshed |
Eerie* |
+2 to MAGIC |
Knowledge & wisdom at the cost of self |
Eldritch* |
health & mana potions become rejuvenation |
Crimson and azure become as the sun |
Enchanted* |
one spell down a level, all others up one level |
Magic is not always what it seems to be |
Fascinating |
+2 to firebolt spell, lose 1/10th of maximum mana |
Intensity comes at the cost of wisdom |
Glimmering* |
all items are IDed |
Mysteries revealed in the light of reason |
Gloomy |
+2AC to all shields, helmets, & armour/-1 to all weapons maximum damage |
Those who defend seldom attack |
Hidden |
+10 to maximum durability of weapons, -10 to one |
New strength is forged through destruction |
Holy |
Teleports you somewhere random |
Wherever you go, there you are |
Magical* |
casts mana shield on you |
While the spirit is vigilant the body thrives |
Mysterious* |
+5 to one random stat, -1 from all other stats |
Some are weakened as one grows strong |
Ornate |
+2 to holy bolt spell, lose 1/10th of maximum mana |
Salvation comes at the cost of wisdom |
Quiet* |
+2 to VITALITY |
The essence of life flows from within |
Religious* |
"heals" all weapons durability |
Time cannot diminish the power of steel |
Sacred |
+2 to charged bolt spell, lose 1/10th of maximum mana |
Energy comes at the cost of wisdom |
Secluded |
completes automap for level |
The way is cleared when viewed from above |
Spiritual* |
fills inventory with gold |
Riches abound when you least expect it |
Spooky* |
full rejuvenation to you, potions for others |
Where avarice fails, patience gains reward |
Stone* |
recharges all staves |
The powers of mana refocused renews |
Tainted |
other players get +1 to 3 random stats, -1 to other |
Those who are last may yet be first |
Thaumaturgic |
all chests on level get new items |
What once was opened now is closed |
Weird* |
+1 to all weapons maximum damage |
The sword of justice is swift and sharp |